KL3IS-26

ANIMORA

SK KG TITINGAN

About the Project

ANIMORA is an immersive Virtual Reality (VR) innovation designed to enhance English vocabulary learning among Year 1 pupils. It integrates 360° VR videos, interactive 3D cards, and gamified digital quizzes to create an engaging learning experience for the Pet Show topic. The innovation was implemented with 35 Year 1 pupils at SK Kampung Titingan, Tawau. Its effectiveness was evaluated using pre- and post-tests, classroom observations, and pupils’ questionnaires. Findings showed improvements in vocabulary mastery, engagement, confidence, and motivation. Overall, ANIMORA makes vocabulary learning more interactive, enjoyable, and meaningful while promoting the effective use of digital technology in the classroom.

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