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THE USE OF THE IMLAN RAHTAN KIT BASED ON GAMIFIED LEARNING TO IMPROVE THE MASTERY OF KATA BERIMBUHAN IN MALAY LANGUAGE

SEKOLAH JENIS KEBANGSAAN TAMIL KERUH

1 view · Published October 24, 2026

About the Project

This study aims to evaluate the effectiveness of the IMLAN RAHTAN Kit in improving the mastery of affixed words among Year 2 and Year 3 pupils at SJK(T) Keruh. IMLAN RAHTAN stands for Imbuhan Awalan, Akhiran dan Apitan (prefixes, suffixes and circumfixes). This innovation integrates game-based learning, learning through play, illustrated word cards, a doughnut-themed board game inspired by Monopoly Knock-Out, recycled materials and digital elements. A total of 17 pupils participated in the study. The study employed pre-tests and post-tests across two phases, as well as a pupil satisfaction questionnaire. The first phase assessed pupils’ foundational understanding of root words and affix formation, while the second phase focused on more complex applications, including affix selection, error correction and sentence construction. Simulated data indicated an increase in the mean score from 44.7% to 72.4% in Phase 1 and from 61.2% to 85.9% in Phase 2. The questionnaire also indicated an overall satisfaction level of 91.8%. The findings suggest that the IMLAN RAHTAN Kit has the potential to improve pupils’ mastery of affixed words, motivation and engagement through active, interactive and enjoyable learning experiences.

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